April 7, 2014
Videos on Cookies.
Video on Erdos Problem for n=2,3.
Coding the Torus, and the Sphere: The Torus:
Start at A for coding of edges- +T, -S,-T, +S where +
indicates clockwise and - indicates counterclockwise for the edge and
how the edges are to be attached.
The sphere:
Start at A for coding of edges- +T, +S,-S, -T
The Tower of Hanoi "puzzle" Coding Activity
More thinking about a fourth (and higher) dimension and coding:
A progression: Point and segment on a line, line segment and square in
a plane (2-dim), square and a cube in space (3-dim), cube and a
"hypercube" in hyperspace (4-dim)
The Hypercube
and coordinates:
What do we measure? How does this determine
"dimension?"
For a Line segment we can use one number to
indicate distance and direction
from a single point: 0 .... 1
For a Square we use two "coordinates" and we can
identify the vertices of
the square: (0,0), (1,0), (0,1),(1,1)
For a Cube we
use three "coordinates" and we can identify the vertices of the cube
with
qualities such as "left..right", "up... down", and "front ... back":
(0,0,0)
,
(1,0,0), (0,1,0),(1,1,0)
(0,0,1),
(1,0,1), (0,1,1),
(1,1,1)
For a Hypercube....we
use four "coordinates" and we can identify the vertices of the
hypercube
with qualities such
as "left..right", "up... down", and "front ... back" and "inside...
outside":
(0,0,0,0)
, (1,0,0,0),
(0,1,0,0),(1,1,0,0)
(0,0,1,0),
(1,0,1,0), (0,1,1,0),
(1,1,1,0)
(0,0,0,1) ,
(1,0,0,1), (0,1,0,1),(1,1,0,1)
(0,0,1,1),
(1,0,1,1), (0,1,1,1),
(1,1,1,1)
Another four dimensional object:
The hyper simplex!
point
line segment
triangle
tetrahedron ("simplex")
Cards and the fourth dimension.
(clubs,diamonds,hearts,spades)
(1,1,1,1) (0,0,0,0)
(1,1,0,1) (0,0,1,0)
(0,1,0,1)
(1,0,1,0)
(0,0,0,1)
(1,1,1,0)
(0,0,0,0)
(1,1,1,1)
Hamiltonian Tour: move through each vertex once and only once.